﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

using ScytheEngine;

namespace VTESGameLogicWindows
{
	public class HandArea : TableArea
	{
		public override void UpdateChild( GameTime gameTime )
		{
			m_Position = new Vector3( Utilities2D.GenerateViewportProportionatePosition(
				m_Viewport.Width, m_Viewport.Height, 50, 100, 50, 100, PositionAlignment.Center ), 0 );
		}
	}
}
